Mario Kart World, Donkey Kong Bananza Didn’t Use Nvidia’s DLSS When Shown During the Direct

The Nintendo Switch 2 was expected to make liberal use of AI-based image upscaling like DLSS in order to run games at high resolution.

Posted By | On 03rd, Apr. 2025

nintendo switch 2

With the more in-depth look at the Switch 2 from the recent Nintendo Direct, we now also have professionals analysing the systems performance. In a recent video by Digital Foundry, it was discovered that none of the new games showcased for the Nintendo Switch 2 were using Nvidia’s DLSS for upscaling.

According to Digital Foundry, the footage showed for titles like Mario Kart World and Donkey Kong Bananza did not feature any of the tell-tale signs of image upscaling technologies like DLSS or FSR being used. This includes visual artifacts that tend to arise due to the upscaling technology used.

The team also spotted the fact that the first-party games showcased for the Switch 2 also seemingly skipped out on using any sort of anti-aliasing. This excludes Metroid Prime 4: Beyond, however, which had anti-aliasing in the little bit we got to see during the Direct.

According to Digital Foundry, Mario Kart World was seemingly running at 1440p with a frame rate of 60 FPS. Donkey Kong Bananza, on the other hand, was apparently running at 1080p and 60 FPS. The little bit we got to see of Switch games running on the Switch 2 – namely The Legend of Zelda: Breath of the Wild and Tears of the Kingdom – were seemingly able to run at 1440p and 60 FPS.

Third-party titles for the Switch 2 seemed to be another story altogether. The newest FromSoftware title that was unveiled during the Direct, The Duskbloods, appeared to be running at 1080p and 30 FPS. Cyberpunk 2077: Ultimate Edition, on the other hand, was able to maintain a steady 30 FPS by making use of dynamic resolution changes between 540p and 1080p. Final Fantasy 7 Remake Intergrade was able to run at 1080p and 30 FPS. The team concluded with these performance figures that the Switch 2 was seemingly capable of performance rivalling that of the PS4 and PS4 Pro.

Details about the Switch 2 were also revealed during the Direct. This includes various physical aspects of the console, such as the fact that it will feature a larger display than its predecessor, along with a new redesigned magnet-based mechanism for how its Joy-Cons 2 controllers will connect. Read more about it in our coverage.

As for more technical details, Nintendo has confirmed through an update to its website that the Switch 2 runs on a custom chip designed by Nvidia. This chip includes both the CPU as well as GPU of the console, and is likely based on Nvidia’s Tegra 239 chip. Along with this, the company has also revealed that, in handheld mode, the Switch 2 can last for anywhere between 2 and 6.5 hours off its 5,220 mAh battery. The actual battery life will likely depend on how demanding the game being played is.

You can also check out more details on the Switch 2’s home screen UI, which seems to have not seen too many changes from the UI we got on the original Switch. More details about the Switch 2 as well as its games will likely be revealed as we get closer to the console’s June 5 launch date.


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