Wreckfest 2 Early Access Review – Flat Out of Launch

Bug Bear Studios is back with even more detailed crashes and destructive driving, but it may have jumped the gun a little early.

Posted By | On 24th, Mar. 2025

Wreckfest 2 Early Access Review – Flat Out of Launch

With how successful and well-regarded the first game is, it makes sense for developer Bug Bear to repeat the early access process with Wreckfest 2. Out now on PC via Steam, the sequel promises more realistic crashes with enhanced physics and higher fidelity. The problem? It has quite a ways to go, even by early access standards.

Not Much Content

wreckfest 2

When playing through the beta preview version of Wreckfest 2 before its early access launch, I was concerned about the content available. Bug Bear already confirmed that a revamped Career Mode will arrive later at some point in early access. So what’s there instead? Quick Race on a single track, the ability to set up a Custom Race, Multiplayer matchmaking and a Server Browser. You can also customize the colors of the four available cars. That’s pretty much it.

Tracks

Surely, the number of tracks makes up for the low number of modes and cars, right? Well, Wreckfest 2 does feature four locations – Savolax Sandpit, Speedway, Scrapyard and Testing Grounds. Some have different layouts – Savolax has a reverse track variant, while Speedway has Race, Derby and Figure 8 layouts. Similarly, the Scrapyard has the Main Route and Bonebreaker.

Overall, there are eight in total, but the problem is that some carry over from the first game, so long-time fans will feel a sense of deja vu. I’m not going to tell you how much content it should have by early access standards. Just know that this is the amount available from the outset if you’re getting in on the ground level.

Custom Race

Since Single Race only offers a single track, Scrapyard, with one configuration, you’ll want to go to Custom Race for some actual variety. This is where you can choose a different track and adjust several aspects, like the class of your opponents, the number of laps, how long it takes for your car to reset, car damage, the time of day, and the number of racers.

The traditional racing mode is called Banger Racing, which essentially involves racing around the track and crashing into your opponents with impunity. You’re still trying to place higher than them but there’s a neat little score that keeps track of all the ramming, T-Bones, and crashes.

Demolition Deathmatch

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Alternatively, you could go into Demolition Deathmatch. Available only on the arena-style maps, the objective is to mercilessly crash into other racers. Each vehicle has a health bar of sorts, though that can get depleted quickly depending on how many different parts get damaged (and how extensively).

The player with the highest crash score by the end of the match – or when they’re effectively destroyed – is the winner. Among the many maps available, Testing Grounds is perhaps the best place to let loose with those demolition derby urges, as it offers ramps, springs, and a clean aesthetic for admiring the sheer destruction.

Car Handling

One of the biggest selling points of Wreckfest and its sequel is how its cars aren’t the sleekest machines out there. You’re controlling some absolute junkers – they feel muscular and strong enough when you get out on the track, their weight reflected in the handling. Upon taking damage, however, they feel like shambling messes – pulling along as if by sheer force of will, yet hanging on by a thread.

It adds an interesting dynamism to races as you struggle, seemingly against all odds, to get this hunk of junk across the finish line, regardless of the position. I also liked how the track surfaces would affect handling, alternating between tight and responsive on asphalt to less traction and more sliding on sand.

Realistic Destruction and Crashes

Suffice it to say that those enhanced physics are working overtime (without going over the top). Cars can go from relatively solid, if beat up, to absolutely smashes. Tires fly off. The hood pops up, blocking your perspective while driving in first-person, or folds inward, turning that Camaro-like knock-off into something Mr Bean would be proud of.

It’s amusing to see just how deformed your car (and others) can become before it gives out, and the pile-ups involving multiple vehicles can be hilarious. Of course, the physics extends to the environment, with tyres on the outside going flying. Some structures can even hang off your vehicle if you run into them.

PC Performance

Wreckfest 2_03

While playing the preview version ahead of early access, I was downright mortified at the performance of Wreckfest 2. Fortunately, that’s not the case with the current build. With AMD FSR 3.0 enabled (no DLSS, though you can opt for FXAA, MSAA or some combination of the two), I set almost everything to High at 1440p and saw some pretty good performance to match the fidelity. The performance took a hit during online matches, but nothing too serious that made the racing unbearable. Bug Bear has confirmed that the requirements will lower as early access progresses, so things can only improve from here.

Changing Resolution

Oddly enough, however, you can’t set the resolution or enable V-Sync in-game. Instead, you must launch the game and select “Change Settings.” This opens up a different window which lets you choose the graphics preset (which can also be adjusted in-game) alongside the screen resolution, aspect ratio, V-Sync, and Windowed Mode before playing. Why can’t you have these options in-game? I’m not sure, but if you were confused as to why these options were seemingly missing, that’s where to find them.

Multiplayer

I can’t say I expected much from multiplayer, especially with an all-time peak concurrent player count of less than 3,200 at launch. Matchmaking takes a bit of time, but once you’re in a lobby, there’s a high chance of waiting until the current race is complete before you can get in. If there aren’t enough players, bots will fill in the slots.

The overall server stability isn’t the best right now – I found myself disconnected both before the race began and near the end. The development team has addressed other issues with online play, but if you’re counting on it to fill the void left by the lackluster single-player content, it also feels extremely barebones. At least the Server Browser is working well enough.

Future Updates and Conclusion

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With such a sparse foundation, when can you expect more content for Wreckfest 2? The first update arrives in two months for free, adding two new cars and tracks. As for the future, there’s little else to do but wait and see.

At $29.99, Wreckfest 2 is a hard sell in its current state, and that’s even with gameplay elements like the handling and crash physics feeling pretty good. It’s probably the best possible advertisement for the original – if you’re new, revisiting the past is ideal, especially with how much more content is offered. As it stands, the sequel is neither good, bad, or average – it simply isn’t much of anything right now beyond a foundation for what’s to come. If you enjoyed the first one enough to support the sequel’s development, then by all means, but it will be a while before it reaches the same lofty heights.

This game was reviewed on PC.


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